Tuesday, 11 December 2012
First attempts at UVW mapping. The can was... pretty terrible to be honest... until i put the proper texture map on it. The shirt on the other hand worked rather well. We used a checker pattern on the mapping to get it to actualy map properly, then I made this terrible shirt design in photoshop.
This was a church design we were asked to build and texture from a pair of images we were given. I placed the two images on single planes, one with the front view, and one for the side view, and lined them up to use as references.
I also created a UV map for the main body of the church, as it was a singular object, rather than being a bunch of seperate ones pieced together, which did cause a bit of a problem...
I also created a UV map for the main body of the church, as it was a singular object, rather than being a bunch of seperate ones pieced together, which did cause a bit of a problem...
This was an experiment using the noise modifier to create asteroid shapes. I then added a basic asteriod texture and then a light source, and animated it to make it like it was a rock collision in space. It was a nice little experiment...
Monday, 10 December 2012
Perspective drawing of a gun design we were given. This was done with a biro and scanned in. The man in the background was added just as 'coolnes factor'. The gun itself was okish, with a few lines off to a wee wobble.
Troll painting based from this refernce. I knida think I need to do more work on the belly muscles, as they seem out of place... that and more on highlighting...
Monster based on line art provided by Steve. I thought it looked like a giant chicken nugget with legs... so decided to make it orange... ish
Lineart by Jordu Schell
Lineart by Jordu Schell
Thursday, 6 December 2012
Top Image: Some quick anatomy practice and a small strange unimpressed alien. I also took the chance to put the Mecha design for my game idea in a more dynamic pose, as well as doing a small quick sketch of one of the enemy mechas.
Bottom image: An attempt at some perspective work on a human. Needs a bit of work I think....
Tuesday, 4 December 2012
1 hour speedpaint of a night scene. Urgh I really am not happy with this one...
Original art was done by Sam Nielson, which we used as refernce.
Original art was done by Sam Nielson, which we used as refernce.
One hour speedpaint of an image given to us. Not finished unfortunately.
Original art was done by Sam Nielson, which we used as refernce.
Original art was done by Sam Nielson, which we used as refernce.
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