Tuesday 11 December 2012

Rendered a video of an animation of a skellington. I used skin and bones modifiers to get the animation sorted, with only a bit of trouble with the envelopes.
 First attempts at UVW mapping. The can was... pretty terrible to be honest... until i put the proper texture map on it. The shirt on the other hand worked rather well. We used a checker pattern on the mapping to get it to actualy map properly, then I made this terrible shirt design in photoshop.







Steve asked us to model the worst starship ever USS Enterprise. Using a reference sheet that we cut up and attached to planes as reference guides.

I still think it looks stupid but oh well.
 This was a church design we were asked to build and texture from a pair of images we were given. I placed the two images on single planes, one with the front view, and one for the side view, and lined them up to use as references.

I also created a UV map for the main body of the church, as it was a singular object, rather than being a bunch of seperate ones pieced together, which did cause a bit of a problem...


This was an experiment using the noise modifier to create asteroid shapes. I then added a basic asteriod texture and then a light source, and animated it to make it like it was a rock collision in space. It was a nice little experiment...















The Killer Rabbit, using the colour palette from the bunny..thing image by Bobby Chui.

Monday 10 December 2012

Snow man model that I animated to do a little headbang. The file we were given had all the parts pre made and we pieced them together and animated it using the link object tool. It was pretty simple, having some experience doing similar in other programs. But Im pretty happy with my raving snowman.
Perspective drawing of a gun design we were given. This was done with a biro and scanned in. The man in the background was added just as 'coolnes factor'. The gun itself was okish, with a few lines off to a wee wobble.

















Troll painting based from this refernce. I knida think I need to do more work on the belly muscles, as they seem out of place... that and more on highlighting...
Monster based on line art provided by Steve. I thought it looked like a giant chicken nugget with legs... so decided to make it orange... ish

Lineart by Jordu Schell

Thursday 6 December 2012

Some WIP for a concept piece for my friends card game

Top Image: Some quick anatomy practice and a small strange unimpressed alien. I also took the chance to put the Mecha design for my game idea in a more dynamic pose, as well as doing a small quick sketch of one of the enemy mechas.
Bottom image: An attempt at some perspective work on a human. Needs a bit of work I think....

Just a few sketches that may get painted sometime practicing perspective.
The first prelimary sketches for a game idea I have. It will be a simple 3rd person shooter, set in an original universe. I wanted to do a mech design based slightly off of Armoured Core and Gundam, to keep the japanese anime mecha style intertwined with the more functional western mechas.

Tuesday 4 December 2012

1 hour speedpaint of a night scene. Urgh I really am not happy with this one...

Original art was done by Sam Nielson, which we used as refernce.
One hour speedpaint of an image given to us. Not finished unfortunately.

Original art was done by Sam Nielson, which we used as refernce.

Monday 3 December 2012

A small piece of art for a friend, using some newere painting techniques from the lessons. Also works as a good concept piece for his card game.