Tuesday 23 April 2013

A short two second test from a 30 second animation test I am working on to make sure this mecha model works well as a rig. Its a bit short, and the camera is a little too fast, but its not too bad at the moment.

Only concerns I have right now are there is a small pop on the right knee, along with the render coming out too dark.
Muscle anatomy studies. I used a simple front and rear reference that labelled the muscle groups. I did a full body study, showing the more major areas where the muscles are showing. I believe on this drawing I could have worked better on how well porportioned the figure was, as his chest is rather flat, and his legs could have been better porportioned to his body.

I do think the side profile picture I did of the head went well, with enough detail to show more major muscle groups. I also did a side profile of a tensed up arm, showing a slightly bulging bicep, and the tricep more stretched out.

Monday 22 April 2013

For this task we were asked to retexture a model and give it a simple animation after skinning it to a biped. I decided to do only a simple retexturing, and changed the colour of the jacket from green to red, adding stripes and logos. I added a bit of embossing to the logo, which was a bit tricky, as the lighting on it was not consistent either side until I played about with it a little.


The skin was a bit of a pain to implement, with the skin occasionally tearing a bit, or popping into wierd angles. It took some fiddling with the envelopes, but eventually I used a technique that creates the envelopes via vertices. This fixed a decent few of the problems I had, and made the model look organic when in motion.

I then gave the model a mocap file to animate from, and added camera movements to make it seem a bit more slick.



Friday 19 April 2013

3D gun turret test animation done for Robin's Maya lessons. I had a bit of trouble with the normal mapping in this, where the normal maps wouldnt bake onto the model. I finally got it to work, however it wasnt what I wanted exactly. I decided to press on and finish the UV mapping, and get it all laid out basically and ready for it to recieve a texture, which was simple enough to implement. The render was the hardest bit for me, as I couldnt find how to render a video for a long while, only finding out via trial and error.

For this we had to fit a skeleton over the top of a picture of an athelete, to help get us to understand how skeletal structure works in motion. I decided to simplify the skeleton a little to help me get the positioning .etc right.

I think the closest legs and hips could maybe have been done better, along with more detailing on the feet .etc.