Only concerns I have right now are there is a small pop on the right knee, along with the render coming out too dark.
Tuesday, 23 April 2013
Only concerns I have right now are there is a small pop on the right knee, along with the render coming out too dark.
Muscle anatomy studies. I used a simple front and rear reference that labelled the muscle groups. I did a full body study, showing the more major areas where the muscles are showing. I believe on this drawing I could have worked better on how well porportioned the figure was, as his chest is rather flat, and his legs could have been better porportioned to his body.
I do think the side profile picture I did of the head went well, with enough detail to show more major muscle groups. I also did a side profile of a tensed up arm, showing a slightly bulging bicep, and the tricep more stretched out.
I do think the side profile picture I did of the head went well, with enough detail to show more major muscle groups. I also did a side profile of a tensed up arm, showing a slightly bulging bicep, and the tricep more stretched out.
Monday, 22 April 2013
For this task we were asked to retexture a model and give it a simple animation after skinning it to a biped. I decided to do only a simple retexturing, and changed the colour of the jacket from green to red, adding stripes and logos. I added a bit of embossing to the logo, which was a bit tricky, as the lighting on it was not consistent either side until I played about with it a little.
The skin was a bit of a pain to implement, with the skin occasionally tearing a bit, or popping into wierd angles. It took some fiddling with the envelopes, but eventually I used a technique that creates the envelopes via vertices. This fixed a decent few of the problems I had, and made the model look organic when in motion.
I then gave the model a mocap file to animate from, and added camera movements to make it seem a bit more slick.
The skin was a bit of a pain to implement, with the skin occasionally tearing a bit, or popping into wierd angles. It took some fiddling with the envelopes, but eventually I used a technique that creates the envelopes via vertices. This fixed a decent few of the problems I had, and made the model look organic when in motion.
Friday, 19 April 2013
For this we had to fit a skeleton over the top of a picture of an athelete, to help get us to understand how skeletal structure works in motion. I decided to simplify the skeleton a little to help me get the positioning .etc right.
I think the closest legs and hips could maybe have been done better, along with more detailing on the feet .etc.
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