Thursday, 10 October 2013
For this assignment we had to box model a minotaur, following a tutorial by Glen Southern. I started from a simple cube, slicing off a face and instance-mirroring it to help us model it in better proportion. Using edge loops and exturding, with a bit of polygon adjustments, I got the main body shape sorted easily. It was only by the thired video that I was getting confused, yet through the tutorial I learned a lot about fixing geometry, and adding more geometry without resorting to multiple edge loops which would create uneeded geometry. It was a really good tutorial on effcient box modelling.
Labels:
3d model
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