Tuesday, 19 March 2013
Some weekly sketches, one of my Sonic screwdriver on my desk, and one of my hand while I was drawing. The hand could use alot of work I think, maybe the way the pen is portrayed, and the positionin of the furthest fingers.
Tuesday, 26 February 2013
Rock monster homework. I tried to stay with a more... sandstoneish colouring, something you would find in quarries and such. I wanted to try a more spikey monster too, rather than the lumbering bulk of most 'rock' monsters. The head was slightly inspired by the pokemon Cubone... but I made it much more menacing. The arms and body is also assymetrical, as no two rocks in nature are ever usually the same.
I think some of the shading could have been better.... and a bit more detailing around on the head and eyes... but it does work ok...
I think some of the shading could have been better.... and a bit more detailing around on the head and eyes... but it does work ok...
This was a volcano monster that we had to paint. I painted a basigc shape under the sketch, in a reddish colouring, to represent the dark areas of the magma. I then put the black rock over on a layer above, cutting it away and creating the cracks. I also gave it a bit of texturing too to help give it some more shape. I then slowly brought up the lava brightness till it was almost white., adding glow and such around the lit areas.
I also thought it would be interesting to send the contrast to max, and it turned our rather cartoony.
Character portrait with the Daarken brushset that Steve gave us. In terms of the face I was really happy with, However I am not happy with her right arm and shoulder...
Tuesday, 12 February 2013
The two weekly sketches. This time was the gundam (observation from a model on my desk) and one of my commission pieces.
For our homework for a 3D paintover for a robot, I wanted to try a mecha, specifically one of my designs from a small while ago. I decided after looking through a few of my old designs, I finally settle on this:
I also was going to use this design for another project, yet thought it would be a nice challenge in terms of the modelling especially.
I decided to make this able to be rigged, and rendered easy too. I decided to make it in chunks; torso, hips, shoulders, upper arms, lower arms, upper legs, lower legs and feet. I made it one half at a time, occasionally flicking to a mirrored image to check it was ok.
The final render was a bit of a pain to texture, as the textures I used didnt really show up much...
I also was going to use this design for another project, yet thought it would be a nice challenge in terms of the modelling especially.
I decided to make this able to be rigged, and rendered easy too. I decided to make it in chunks; torso, hips, shoulders, upper arms, lower arms, upper legs, lower legs and feet. I made it one half at a time, occasionally flicking to a mirrored image to check it was ok.
The final render was a bit of a pain to texture, as the textures I used didnt really show up much...
Tuesday, 5 February 2013
What is effectively a Zombie rattata. I COME FOR YOUR POKEBRAINS.
Not a fan of this painting technique...
Not a fan of this painting technique...
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